Julian Alvarez Consultant / ITC Researcher PhD in Information & Communication Sciences, Julian is working for the Play Research Lab (CCI Grand Hainaut), CIREL (Lille 1 University) and the non profit organisation Ludoscience. His speciality is the Serious Game. His work in the research area targets the taxonomy of the games, their conception and diffusion in the learning, education and health markets. Julian is teaching ITC managing projects at Supinfogame (Valenciennes) and at Lille 1 University (CUEEP). Julian has been implicated in the conception and development of more than 150 Advergames, Edugames and Casual games for the account of Milan, Dupuis, TF1, La cité de l’espace, CNES, CNRS, l’ENAC, l’Académie de Toulouse and Orange Labs..
Laurent Auneau founded Succubus Interactive in 2002 at the age of 24. At the time, he was still a graduate student, and received his master's the following year. Since then, he has devoted himself to developing the company and has focused his creative team on the social and serious gaming sectors, using technologies such as Flash or real time 3D with their proprietary technology, Rubytech. Laurent is involved mainly with initiating and managing high value-added projects such as digital imaging, ergonomics and custom design. He is also a consultant to the video game industry on real time 3D technologies.
Catherine Bellino. Consultante en ergonomie cognitive et communication, elle a fondé le cabinet Dia-Logos. Spécialisée en architecture de l'information et en gestion des connaissances, elle accompagne des grands groupes pour le déploiement et l'appropriation de dispositifs de partage d'informations et de connaissances, notamment en Intranet, et pour la gestion du changement lié à ces dispositifs. Elle enseigne également dans plusieurs Masters à l'Université de Nice Sophia-Antipolis.
Teresa Colombi. Docteur de recherche en psychologie cognitive et ergonomie, elle a co-fondé en 2004 la société LudoTIC, spécialisée en interaction homme-machine et très axée sur les aspects ludiques et ludo-éducatifs de l'expérience utilisateur. Ses activités R&D portent sur l'ergonomie des jeux vidéo et sur la gamification des applications métier. Elle intervient également dans plusieurs cursus universitaires pour dispenser des formations en ergonomie des interfaces homme-machine. 
Dr. Pamela Kato is an internationally recognized expert on serious games for health and gamification. As the founding President and CEO at HopeLab, she led the efforts to develop and do research on Re-Mission, a game shown to improve adherence to cancer treatment among young people with cancer in the most scientifically rigorously designed randomized trial on a video game to date. She recently completed Air Medic Sky 1, an award-winning biofeedback game designed to improve patient safety among young doctors.  She is currently consulting on several serious game projects including a health gamification framework for the Ministry of Health Holdings in Singapore and a serious games for pharmaceutical companies. Dr. Kato received her masters in Counseling and Consulting Psychology from Harvard University and her Ph.D. in Psychology from Stanford University. She completed her postdoctoral fellowship at the Stanford University School of Medicine. Dr. Kato has an appointment at the University Medical Center Utrecht in the Netherlands and the Serious Games Institute in Coventry, England.
Dalia Morosini is psychologist, graduated with honors in 2010 in Developmental and Communication Psychology (Master’s degree) at the Università Cattolica of Milan. Her research interests include communication psychology, new media psychology, reflective learning and learning processes in simulated environments. At present she is involved in conceiving, designing, and writing contents of the Serious Games in the context of European research projects. She is Chartered Psychologists since June 2012.
Dr. Nabil Zary is Associate Professor of Medical Simulation at Karolinska Institutet (KI), Stockholm, Sweden. He is the director of the Digital Patient Lab at the department of Learning, Informatics, Management and Ethics (LIME at KI). He is also a senior research scientist at the Center for Medical Education and Health Informatics Center at KI. He is the co-chair for the Virtual Patient WG at the Johns Hopkins based Medbiquitous and its administrative director for Europe. He was also the former technical director for the Wallenberg Global Learning Network at Stanford. Karolinska Institutet is one of the world's leading medical universities. Its mission is to contribute to the improvement of human health through research and education. Karolinska Institutet accounts for over 40 per cent of the medical academic research conducted in Sweden and offers the country's broadest range of education in medicine and health sciences. Since 1901 the Nobel Assembly at Karolinska Institutet has selected the Nobel laureates in Physiology or Medicine.

Célia Boyer is the Executive Director of the Health On the Net Foundation (HON – www.HealthOnNet.org) – a non-profit organization that promotes and guides the deployment of useful and trustworthy online health information and its appropriate and efficient use. To achieve this goal, HON offers tools free of charge to the growing online community of healthcare consumers and information providers. One of these tools is the HONcode certification, a proactive way to promote trustworthy health-related online health information, which represents +8’000 health websites, Apps and serious game website in 102 countries. Thanks to her education and her years of experience in the field, Célia is widely recognized as an expert in the quality assessment of medical information on the Internet. She has taken part in multiple projects at both European and international levels. Her latest achievement is acting as a workpackage leader in the European Commission funded project KHRESMOI (http://www.khresmoi.eu/) started in 2010, which aims to develop a multi-lingual, multi-modal search and access system for biomedical information and documents. In addition, she is highly involved in other EU research activities and participates in many international medical conferences and working groups as an expert of her field.
Dr Panagiotis Bamidis is currently an Assist. Prof. in the Lab ofMedical Informatics, Medical School, AUTH. He has been leading two working groups, namely, one in Medical Education Informatics and one in Applied Neurosciences. In the last 3 years, he has been the co-ordinator of two large European projects (www.meducator.netwww.longlastingmemories.eu) as well as the principal investigator for a number of national and international funded projects. His publication record consist of more than 60 international refereed journal papers, and over 200 international peer reviewed conference papers, as well as several book chapters / edited conference proceedings volumes and over some 180 citations (h-index=11). In addition, he has been acting as a referee in more than 20 journals, and as Guest Editor in more than 12 journal special issues. Finally, he is a member of the Administration Board of the Greek Federation of Alzheimer’s Associations and Related Disorders, the Innovation Zone of Thessaloniki, Greece, and the Hellenic Biomedical Engineering Society (ELEBIT), where he also acts as the Treasurer. He has been the Chairman/Organiser of six international conferences (iSHIMR2001, iSHIMR2005, MEDICON2010, GASMA2010, SAN2011, MEI2012) and the Conference Producer of the Medical Education Informatics Conference and Spring School Series. His research interests are within technology enhanced learning in Medical Education (web2.0, semantic web, serious games, virtual patients, PBL), Affective and Physiological Computing and HCI, Health Information Management, Bio)medical Informatics with emphasis on neurophysiological sensing, signal analysis, and imaging of human emotions, as well as, Assistive Technologies for Active Ageing and special education.
Dr Yiyu Cai received multidisciplinary trainings in Mathematics (BSc), Computer Graphics and Computer-aided Geometry Design (MSc), and Mechanical Engineering (PhD). He is currently Associate Professor at Nanyang Technological University (NTU), Singapore. He is Program Director of the Strategic Research Program of Virtual Reality and Soft Computing. He has over 15 years experience working in the fields of Interactive & Digital Media (IDM) and Computational Bio-medical Sciences. He is Principal Investigators for many projects supported by public funding agencies or priviate sectors. He has over 150 papers published in international journals or peer-reviewed international conferences. He is Associate Editor with the Journal Simulation And Gaming and is also sitting in editorial boards of several international journals. He has co-invented 6 patents (granted or pending approval). Part of his research outcomes were or are being exhibited in Science or Art Museums locally or overseas. He is former Co-President of Internationl Simuation and Gaming Association (ISAGA) and co-founder of Society of Simulation and Gaming of Singpore. He has chaired/co-chaired many conferences/symposia/workshops including the 40th ISAGA Annual Conference and 2004 ACM SIGGRAPH International Conference VRCAI. He was keynote or invited speakers of numerous international or regional conferences.
Peter Dieckman is psychologist working with simulation since 1999 and focussing on simulation in Health Care since 2001. Currently he is employed as head of research at the Danish Institute for Medical Simulation (DIMS). He received his PhD with a work on simulation settings in anaesthesia in 2005. His research on simulation focuses on understanding simulation as a social practice, and connections between concepts and technology. Peter is especially interested in using simulation beyond educational goals to optimize the interplay of human, technology and organisation to improve patient safety and quality of care. His research with simulation focuses the investigation of human factors and organisational processes.Peter is the Immediate Past President of the Society in Europe for Simulation Applied to Medicine (SESAM) and was a Co-Chair of the International Meeting on Simulation in Health Care (IMSH) in 2011 in New Orleans.
Jurriaan van Rijswijk is pinpointed as the first game consultant in the Netherlands. He started in 1981 with gaming by programming Pong on his Sinclair ZX81 spectrum mounted to a black and white TV. During his study at the university he focused on climatological models and Geographic Information Systems. At his first job he let professionals literally play with business and process models. The first ‘real’ serious game development he was involved in was for the second World Water Forum in 1996 organized by the UN. For over sixteen years (serious) gaming has been Jurriaan’s main professional focus. He knows what’s going on in the mass consumer on-line gaming market and in the industry for applied games. He is an independent producer of more than 300 (serious) games and he is a serial entrepreneur. He’s secretary of the Dutch Games Association. In 2010 he founded the Games for Health Europe Foundation, of which he is the chairman, and he is responsible for organizing the first Games for Health Europe Conference. He is also the co-founder and CEO of Monpellier Venture a company specialized in the development of corporate game strategies and the production of applied games.